Posts Tagged "Economy"

Paying with Personal Information: An Emerging Trend of Currency Monetization in the Virtual Economy

Virtual currency has emerged as the lifeblood of online games, social networks, and virtual communities. In order to subsidize development and recurring operating costs, currency demand needed to be created to ensure the financial stability and longevity of the projects. Web properties needed a value system that was both stable and flexible. It needed to cater to people of all income levels. Selling “credits” in a marketplace for limited virtual goods emerged as the most viable solution to this necessity. By providing numerous methods of attainment, players could choose how they spent their personal resources (time and money) in their pursuit of the accumulation of credits.

This emerging advertising model shifted the cost of credits from players to advertisers without compromising the virtual economy. The money flowed from the advertiser through to the site owner, while the virtual credits flowed from the site owner to the player. This complex transaction needed additional technological components in order to automate the transactions, create a critical mass, and increase the likelihood of return player participation. The transaction also needed multiple layers of security and fraud prevention in order to protect the integrity of the information and credit exchange.

The demand for a transaction clearing house created an opportunity in the marketplace for technologically advanced advertising networks that could innovate around the needs of the site owners, advertisers, and users. While having one player, in one country, participating in one advertiser offer, and being rewarded one credit, is the simplest form of the transaction, complexity emerges when thousands of players from every country are interacting with hundreds of offers at the same time. This complexity grows further when the player demand for daily new offers is high. The technological intricacy to not only facilitate multiple simultaneous transactions, but also add additional components such as complex security layers, geographical user targeting, advanced reporting features, interface customization, and real-time monitoring created a new industry dedicated to ensuring the long-term success of this emerging monetization methodology.

Martin King, CIO and Chief Scientist of Blvd Media Group (www.blvd-media.com) was the architect of the next generation, virtual currency monetization system called the rewardTool. He recognized that the user experience was as important as the transactional operations and the security. His vision was to create an interface that satisfied the extensive needs of advertisers and site owners, but more importantly, provided a game-like feel for users. The importance of providing a visually appealing connection point for users to interact with advertiser offers was seen as a key differentiator and a way to dramatically increase user participation and the quality of information provided to advertisers.

“It is paramount that companies like ours remain focused on the user experience, particularly as it pertains to online virtual worlds. Massively Multiplayer Online Role Playing Games are immersive and to that end, Blvd Media intends to complement, not confuse, the virtual landscape.” says King, whose company has seen double-digit growth every month since the launch of the rewardTool in May, 2009. “I believe that we will see free-to-play marketplaces grow exponentially — especially in today’s economic climate. Inasmuch as the Internet strives to shrink the world, the reality is that a global marketplace has to prepare for, and ultimately behave as though, the Internet is a very big place. Regrettably, there are nuances to being a global technology company, and sometimes those nuances get lost. This is where Blvd Media lives; it is our belief that there is no “owning” the space, but rather we must develop the space… relentlessly.”

Virtual currency has proven to be a universal incentive to consumers in all countries. Advertisers have embraced this model by spending over six billion dollars a year on the acquisition of user data. As new and more advanced games, social networks, and virtual worlds are developed, this spending trend is expected to remain steady. Users continue to earn credits and enjoy the premium site experience at the expense of advertisers. This model subsidizes user spending and justifies the development of more advanced web properties.

Ironically, the companies that will ultimately endure will develop relationships with advertisers, aggregators, and networks around the globe looking for the particular information each locality has to offer. In a way, this will end up being a viral movement, not sparked by the advertiser – but rather by the player, or digital persona, or perhaps even the trends, in an entirely alternate, digital universe. After all, where there is a demand, supply will be identified and commerce will be created.

Kevin Golob worked on the project that first launched advertiser supported virtual currency monetization systems into multi-player online games and virtual worlds. He then worked on the bringing a new method of monetization to premium content websites throughout the world. His background in business development combined with his passion for writing, entrepreneurship and assisting others to succeed has driven him to become advocate for all businesses trying to innovate in this space.

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Making Gold in Age of Conan is not Hard – Don’t Succumb to Virtual Currency Traders!

Increased amounts of virtual currency trading are destroying the economy of many online games. A prime example, one of the newer games out, is Age of Conan. Players who struggle to make gold in Age of Conan, often revert to buying it from virtual-currency sellers, who run small companies that pay employees minimal amounts to play Age of Conan 24/7 and harvest the gold.

 

Making gold in Age of Conan is not as difficult as it seems. All you need is knowledge of how to do it. Once you have learned the processes, making gold in Age of Conan becomes a breeze, and you never stop generating large amounts of gold. Most players think they have to search through the entire game up and down for these gold-making tactics. Although some of the great tactics require research, a lot of the tactics which can boost your gold flow are right in front of your eyes.

 

There are a variety of awesome methods to make gold in Age of Conan out there, but nearly all the players have no idea about them! They’re slouched there gaming up to six hours a day earning a measly 1-2 gold (maybe not even that) at level 80, when they could be harvesting 300+ gold a day playing less time with the knowledge of some gold-making methods. With a salary of over 300 gold in just a day, any player could easily equip both themselves and their guilds with the greatest gear in game. The people who know how to make gold in Age of Conan, are the level 80s you get pissed off at when they smash your head in, in PvP situations. They also usually have the most powerful guilds on the server.

 

As I said, the majority of players have no idea about the awesome methods being used to make gold in Age of Conan. That is why fellow players, who want to help others be able to compete in PvP at higher levels, are there to help them out. If you’re interested in knowing these methods and becoming the greatest, most renowned player on your server, check out the Age of Conan Goldmine, a goldmine of knowledge that provides you wtih the latest tricks, tips, methods, and guides on earning gold.

 

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Virtual Currency Exchanges

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Welcome to Virtual Currency Exchanges. Virtual Currency Exchanges is your source of information on the emerging world of virtual currencies.  Already, an economy is blooming in virtual reality – where real hard currencies are being spent. As more and more people spend their time online in virtual worlds – economic transactions will also take place. Virtual currency exchanges will cover news items and other resources to track this growing phenomenon. The virtual world will never replace the physical world, that is until full imersive virtual reality develops…

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Linden Lab is the producer of Second Life, an online world with a growing population of subscribers (or “residents”); currently, the community has well over 240,000 residents from 100+ countries. By providing residents with robust building and scripting tools, Linden Lab enables them to create a vast array of in-world objects, installations and programs. Since its early stages, Linden Lab has allowed its residents to retain full IP rights over their own creations, thereby insuring that their contributions to the community remain truly their own.

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